Heal, from Ico (Extended)
The save theme. Composed by Michiru Ōshima. Ico is an action-adventure video game developed by Team Ico and published by Sony Computer Entertainment, released for the PlayStation 2 in 2001 and 2002 in various regions. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. Originally planned for the PlayStation, Ico took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion.
The protagonist is a young boy named Ico who was born with horns, which his village considers a bad omen. Warriors lock him away in an abandoned fortress. During his explorations of the fortress, Ico encounters Yorda, the daughter of the castle's Queen. The Queen plans to use Yorda's body to extend her own lifespan. Learning this, Ico seeks to escape the castle with Yorda, keeping her safe from the shadow-like creatures that attempt to draw her back. Throughout the game, the player controls Ico as he explores the castle, solves puzzles and assists Yorda across obstacles.
Ico introduced several design and technical elements, including a story told with minimal dialogue, bloom lighting, and key frame animation, that have influenced subsequent games...
The save theme. Composed by Michiru Ōshima. Ico is an action-adventure video game developed by Team Ico and published by Sony Computer Entertainment, released for the PlayStation 2 in 2001 and 2002 in various regions. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a “boy meets girl” concept. Originally planned for the PlayStation, Ico took approximately four years to develop. The team employed a “subtracting design” approach to reduce elements of gameplay that interfered with the game’s setting and story in order to create a high level of immersion.
The protagonist is a young boy named Ico who was born with horns, which his village considers a bad omen. Warriors lock him away in an abandoned fortress. During his explorations of the fortress, Ico encounters Yorda, the daughter of the castle’s Queen. The Queen plans to use Yorda’s body to extend her own lifespan. Learning this, Ico seeks to escape the castle with Yorda, keeping her safe from the shadow-like creatures that attempt to draw her back. Throughout the game, the player controls Ico as he explores the castle, solves puzzles and assists Yorda across obstacles.
Ico introduced several design and technical elements, including a story told with minimal dialogue, bloom lighting, and key frame animation, that have influenced subsequent games…
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GUINEA
FUCKING
PIGS
One of the most beautiful and peaceful music I ever heard.
Sounds of innocent childhood, so far away now…
Reminds of when I was kid ,when the world still had magic and evil ,violence ,sadness,and hate where yet unknown to me. Innocents pure and simple,the air was sweet then and filled my chest with ease as I shouted and ran for the joy of being alive
draaain gaaang
thaiboy classic
this sounds like bladee
This song reminds me of childhood memories… we have grown up yet we have that youthful adventure feeling. What a masterpiece I need to replay ico and dark cloud 🥺
I love song. It's very relaxing.
If ur reading this…take a break. U deserve it -Ka Leb <3
Космическое ощущение…
2008 год, PlayStation 2 на маленьком ламповом телевизоре, пиратские диски Ико и Колосс, дождь за окном, вечер, конец лета…
I love that through all the stress of fighting shadow demons they can still find respite by finding these random couches to sleep on 😢
I can hear Guinea pigs in background of music. Lol
Still not played Last Guardian get
I need to play this game again. I never did find that lightsaber lol
best theme everrrr